Hero image

Dicing with Grammar

Average Rating4.74
(based on 215 reviews)

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.

146Uploads

322k+Views

291k+Downloads

It's simple really: English grammar can be a very dry subject, but this need not be the case. For a few years now, I have been developing a games-based approach to teaching important grammar concepts. It is amazing how the introduction of dice takes the learning into a new place - the element of chance making it seem less like work and more like play. Because I test my games extensively in the classroom, I get a feel for what works. Dump your boring worksheets and start dicing with grammar.
climate change, waste monsters
extra golden-timeextra golden-time

climate change, waste monsters

(0)
A fully resourced, fifteen session writing unit with a powerful climate change theme. It is pitched at upper KS2 and has a focus on sentence variety. Children explore the text ‘Planet SOS’ by Marie G Rhode, which describes a series of waste monsters and how to defeat them. This unit looks closely at the E-waste Golem. Children explore the grammatical features of the text, and then compose a piece of work that demonstrates a similar range of sentences. As the unit progresses, children learn about waste - a contributor to climate change - and how we can reduce the problem. During the unit, children will combine a monster with a type of damaging waste - there are three of each to pick from. Children create unique pieces of writing that explain the causes of a particular waste issue and persuade the reader to the think carefully about the impact of throwing things away. For the final outcome, children will create destructive waste monsters, and then give the reader useful guidance on how to defeat them. At the end of the project, artwork (optional!) and writing could be combined to create a class book of waste monsters. Absolute everything you need is in the zip folder. Enjoy! What type of writing is this? Like lots of modern information books, Planet SOS does not fit neatly into one genre. • The text has many of features of explanation writing: the author explains how waste is created and how it can be reduced. • It also has persuasive features: the reader may be persuaded to combat the monster and reduce waste. • The text has features typical of non-fiction, information writing: each page is packed with information about waste and mythical creatures. • There are also elements of fiction writing: types of waste are personified as a series of mythical monsters. Summary of objectives Reading and vocabulary • I can use drama to develop my vocabulary and communication skills • I can show understanding through tone, volume and action • I can look for key words and find information (in non-fiction texts) • I can explain the impact of using second person point of view Grammar • I can use a colon to introduce a list (when the clause before the list is independent) • I can use dashes to interrupt a sentence and add information • I can write multi-clause sentences • I can use the future perfect tense • I can use a relative clause to add information about a noun • I can write a conditional sentence • I can identify different sentence structures Planning and composition • I can grow my knowledge by reading and researching • I can write using second person point of view • I can include a range of sentences in my writing • I can assess and improve my writing with a partner
Caged bird
extra golden-timeextra golden-time

Caged bird

(0)
Six poetry lessons for upper KS2 with a focus on performance and creative writing. All plans and resources included - everything you need is here. All work is produced using Word and Powerpoint, so edit as you wish. Most of all… enjoy. This is a fun unit! Overview of unit Session 1 Explore tricky vocabulary I can explore the meaning of words Session 2 Read, discuss, perform I can bring a poem to life using my voice **Session 3 Explore, map, recite ** I can visualise a poem and recite it from memory Session 4 Comprehension I can explain the meaning of words in context I can find information in poetry I can justify inferences with evidence Session 5 Create poetry I can write a free verse poem using a familiar theme and structure Session 6 Peer edit for impact + perform I can choose verbs and nouns phrases to create imagery I can perform my own composition fluently
Holes, formal and informal letters
extra golden-timeextra golden-time

Holes, formal and informal letters

(0)
Here are seven sessions inspired by Louis Sachar’s ‘Holes’ (or the film of the same name) pitched at Year 5 or Year 6. First, children write an informal letter from Stanley to a member of his family back home. After that, they write a formal letter of complaint from Mrs. Yelnats to Warden Walker. There are also optional cold task and hots tasks (Pizza Problems!) if you need them. It’s all in Powerpoint and Word, so edit as you wish. Absolutely everything you need is in the zip folder. Models and planning are frames included along with many other supporting resources (word banks, text extracts and information pages). Get stuck in! Here is an overview of the six sessions: OPTIONAL COLD TASK Pizza problems! Write an informal email to a friend. Use the planning frame and the word bank if you need them. Reading fluency and tricky vocabulary Look at tricky words and rank them. Use synonyms and paraphrases to replace tricky words. Improve reading fluency through modelled and paired reading. • I can explore unfamiliar vocabulary in context • I can read a story fluently Plan an informal letter to Mom ** Read the start of Stanley’s letter and Mom’s reply. Discuss how Stanley is creative with the truth. Focus on planning structure – give each paragraph a theme. Share read an example letter before starting. • I plan an informal letter • I can use informal language and sentence structures Write a letter to Mom Explore the difference between formal and informal. Identify formal and informal language. Revisit contractions and dashes – they are common in informal writing. Write a letter home. • I can make contractions by dropping letters and using an apostrophe in their place • I can add chatty afterthoughts using dashes Plan a formal letter Explore formal language choice. Get into role as one of Stanley’s parents. Pick three key points to complain about. Read information relating to your three points and plan your letter. • I can use precise language (limited, inadequate, insufficient) and write in a formal style Write a formal letter Share read a formal letter paying close attention to grammar features. Spend time exploring word banks. Write formal letters, maintaining an appropriate register throughout. • I can write maintain a formal style throughout my writing • I can use a range of (upper KS2) punctuation OPTIONAL HOT TASK Pizza problems 2! Write a letter of complaint. Use the planning frame and the word bank if you need them.
the suffix ous - dice game
extra golden-timeextra golden-time

the suffix ous - dice game

(0)
Put your children in pairs to play the fun spelling game ‘VictoriOUS’. It’s a two player dice game that enables children to learn these four rules for adding the suffix ‘ous’: Some root word do not change – just add ‘ous’ For many root words that end in e, take off the ‘e’ and add ‘ous’ If the root word ends ‘-ge’, keep the ‘e’ and add ‘ous’ Change the ‘y’ to an ‘i’ and add ‘ous’ How about words that can’t have the ‘ous’ suffix? Peer assessment is built in. Everything that you need is here - just add 1-6 dice!
12 brilliant spelling games
extra golden-timeextra golden-time

12 brilliant spelling games

12 Resources
Spelling can be fun when approached through games. Here are some great spelling games that I have perfected over the years. Huge saving available here!
–able and -ible, two player dice game, presentation, warm-up
extra golden-timeextra golden-time

–able and -ible, two player dice game, presentation, warm-up

(0)
It can be tricky for young spellers to choose between the suffixes ‘-able’ and ‘-ible’. The two player dice game ‘WinnABLE’ gives players lots of opportunities to spell and discuss these words and introduces a much needed element of FUN! There is also a simple presentation and a word sorting warm up to use with your class. I’d allow a full session for this suffix work.
Beowulf multi-clause sentences
extra golden-timeextra golden-time

Beowulf multi-clause sentences

(0)
Use this to develop children’s understanding of clauses, and to encourage children to vary the number of clauses they include within their sentences. Assessment focus I can understand the terms ‘clause’ and ‘conjunction’. I can say sentences with one or more clauses. I can write sentences with many clauses, without confusing the reader. This activity promotes lots of talk around word classes and building multi-clause sentences.
Myths and Legends, 11 weeks of fully planned and resourced lessons
extra golden-timeextra golden-time

Myths and Legends, 11 weeks of fully planned and resourced lessons

5 Resources
I always seem to get the best writing from my class when there are strange creatures and beasts involved. If you do too, I think you’ll love these plans and resources. Here are three of my favourite writing units. I have used them in Y4, Y5 and Y6. There is 3 weeks of myth writing, inspired by the traditional story ‘The Asrai’ (a mysterious lake creature). There is 3 weeks of legend writing, inspired by a short version of ‘Beowulf’. There is 3 weeks of legend writing, ` 1 week of performance poetry and book making inspired by ‘Theseus’. There is 1 week of poetry writing, inspired by ‘The Kraken’.
Science fiction model for Y5 or Y6
extra golden-timeextra golden-time

Science fiction model for Y5 or Y6

(0)
Here is a short science fiction/suspense model for Year 5 or Year 6. I have also included an annotated version with teacher notes showing all of the key grammatical features, the way the text is structured and some suggested activities. How is this text organised? Are you good at hiding? Do you ever keep secrets? Can you keep secrets from your reader? This story is all about keeping secrets, and causing confusion, uncertainty and suspense! Can you keep the identity of your man character (a cat in the model text) hidden until the end and let the reader try and work out what they are? Can you keep the danger unknown until right at the end? Can you finish on a cliff hanger? So many questions… Build your own story from here. Scatter clues about the identity of your main character and keep the danger hidden. Here are the themes of each part of the story: Setting, fear, an unknown thing coming Flashback 1: unclear warnings and rhetorical questions Sustaining injuries: main character stops what she is doing and runs for home, but it is treacherous Home and family: How is the character motivated to survive? Her den and cubs! Flashback 2: she remembers more warnings, but the threat remains uncertain and confusing Main character finds a familiar place – nearly home? – nearly safe? A mysterious object finally appears – everything scatters – character’s identity revealed Fear changes to hunger – prey becomes predator… cliff hanger!
dashes, six ways to use parentheses
extra golden-timeextra golden-time

dashes, six ways to use parentheses

(0)
Dice game! Warm up! Presentation! Missing dashes activity! I’ve probably spent too much time thinking about how to teach young writers to understand dashes and to use them creatively. The end result is a dice activity which teaches children six simple ways of using dashes effectively. Children who take part in this writing activity will learn six different (and fool proof!) ways of dropping in extra thoughts and ideas between dashes. It is surprising the depth this can add to fiction writing. *As well as the dice activity, I have also included a 15 slide PowerPoint. This explains how dashes can be used, and it has extension activities. *I have also included a warm up activity that always leads to some useful discussion. *I have also included a ‘add the missing dashes’ activity Teachers, if you swap the sentences in this activity to match your own writing projects, children can generate superb sentences to add to their own compositions.
Personification generators
extra golden-timeextra golden-time

Personification generators

(0)
Included in the zip folder: detailed lesson plan, presentation, four fantastic personification generators (spooky woods, old buildings - inside and outside, creepy caves and majestic mountains). You will need 1-6 dice to use the personification generators. Try them - the combinations really work! Everything is Word/PowerPoint so you can edit and adapt as you wish. This is a carefully planned, fully resourced and differentiated lesson about personification aimed at upper key stage 2 writers. I used this session to create poetry with personification, but it would work equally well with descriptive writing or story settings. The lesson is structured as follows: Warm up What is figurative language? What is personification? Can you personify your noun using one of the prompts on the screen? Shared writing 2 differentiated dice-based personification generator activities - children use these to create stunning examples of personification about spooky woods (one verse) or spooky buildings (two verse: inside/outside writing) - try it! Peer assessment There are two additional personification generators if your class are keen to do more (cave and mountains). Fully road tested - in one session the whole class had written superb personification poems (example included on the ‘woods generator’), and they really enjoyed the spooky theme. I hope your class have the same success.
Stone Age model text
extra golden-timeextra golden-time

Stone Age model text

(0)
Fully resourced 3 week unit for this text also available in my store! I wrote this model text for year 3/4 children learning about the Stone Age (Bronze Age and Iron Age models are also included in your download). Important year 3/4 conjunctions, prepositions and adverbs are shown in red. The model has been written so that the children can easily use it to help them structure their own reports on the Bronze Age or the Iron Age. There is one image and it is from PIXABAY. I have also included some teacher notes about the text. If you are a talk for writing school, I have included the ‘story map’ for the first 4 paragraphs - that’s the amount we ‘talk’ off-by-heart. I have included Bronze Age and Iron Age versions of the Stone Age model. This is to show how the model can easily adapted to new subjects, and to give ideas for outcomes that the children could research and write. Finally, there are two activities related to the Iron Age version of the model that may be handy. One involves adding prepositions to information sentences. The other involves organising information in a sensible way (sub headings, captions etc).
spell words ending with ‘ary’, ‘ery’, ‘ory’
extra golden-timeextra golden-time

spell words ending with ‘ary’, ‘ery’, ‘ory’

(0)
Use the presentation to explore ary, ory and ery word endings. Play the fun two player game with built in self assessment - Word race: ‘ary’, ‘ery’, ‘ory’ Challenge and support activities are included. Challenge: Try the ary ory ery riddles included (‘challenge activity’). Support: Match the word cards and sentence cards and write the sentences down.
Contractions, two dice games, presentation, support activity
extra golden-timeextra golden-time

Contractions, two dice games, presentation, support activity

(0)
Contractions come up in Year 2, but I have made these resources for KS2, as children still need to practise accurate use of apostrophes. Included are two engaing dice games (‘Contraction Creator’ and ‘The Memory Test’). Both are far more memorable and fun than dull worksheets. There is also a support activity and a presentation. Enjoy!
Fronted adverbials, dice game, 'First on the scene!'
extra golden-timeextra golden-time

Fronted adverbials, dice game, 'First on the scene!'

(0)
Word and PDF versions of everything included! In this fun ‘fronted adverbials’ game, children are journalists, working for rival newspapers. Bitter rivals! Players want to be first to the big news stories before their rival scoops them. Only the ‘First on the scene’ will get the story in their paper. The first player to finish their newspaper is the winner! Assessment focus I can use fronted adverbials to say ‘How?’ ‘When?’ ‘Where?’ events happen I know that fronted adverbials come ‘first’ in a sentence Explanation If you’ve been teaching for as long as I have (don’t ask!), you’ll have heard adverbs referred to as ‘roving reporters’. ‘Roving’ because they have more freedom to move around the sentence than other groups of words and ‘reporters’ because they often tell us more about the action and how/when/where it happens. • Slowly, he entered the room. • He slowly entered the room. • He entered the room slowly. Fronted adverbials aren’t ‘roving’ because they always open the sentence. You could think of these words and phrases as reporters (journalists), chasing big news stories and wanting to be ‘first on the scene’ to tell us more about the action as it happens. That’s why I created the game ‘First on the scene’ to encourage young writers to open sentences with adverbials.